The huge success of Grand Theft Auto V practically guarantees that we will eventually get a GTA 6, it is not a question of if but when. Over the years there have been literally dozens of leaks and rumors about GTA 6and the latest in this string claims that the game received a soft reboot due to some criticism regarding Red Dead Redemption 2.

The rumor comes from Cultivation of moths, a Twitter account that covers leaks from across the entertainment industry. According to butterfly culture, GTA 6 was approximately 70% complete by 2020, but Rockstar decided to overhaul the game due to criticism surrounding Red Dead Redemption 2. Keep in mind that we still don’t have any sort of official confirmation that Rockstar is even working on it. GTA 6.

While the leak itself is flimsy at best, it highlights a design glitch that continually plagues Rockstar’s games, even for the most critical as they always end. Despite robust and immersive open worlds, the core mission design of Rockstar games still feels archaic, and Red Dead Redemption 2 is one of the worst offenders.

Red Dead Redemption 2 features a phenomenal story with an even more memorable protagonist than John Marston, but actually playing Arthur Morgan’s story can feel awfully boring at times. The big problem is that there’s not enough variation in the game’s main missions, and little to no freedom in how you approach them. It almost feels like Rockstar didn’t trust its players to know what to do, so they had to tell you exactly where to go at all times.

No matter how a mission starts in RDR2, it will always end in a gunfight.rock star

You always have an active waypoint that guides you exactly where to go, even when you shouldn’t have to go to a specific location. For example, in one mission, you steal a stagecoach and have to park it in a secluded spot, but instead of being able to place it in any secluded area, you have to go to the specific point highlighted on your map. At the same time, each mission will end with the same type of shootout, no matter what happens at the start. Stealth missions suddenly turn into shootouts, an escort mission suddenly turns into a shootout, and literally everything turns into a shootout.

It’s amazing how much the main story of Red Dead Redemption 2 is, especially when compared to the richly detailed open world filled with emergent events. It’s like feeling Red Dead Redemption 2 contains two different games that are constantly at odds with each other. It’s such a shame that there is no variation with the gameplay in the missions, as it quickly starts to sound like a slog to see the story unfold.

While Red Dead Redemption 2 is certainly worse, GTA 5 also suffered from the same lack of diversity in its gameplay design. Too often, the main missions boiled down to driving for ten minutes, only to turn around and have to drive somewhere else. The problem with things constantly turning into gunfights is present in GTA 5 as well.

The vibrant world of RDR 2 stark contrast to the incredibly limited scope of the main missions. rock star

Outside of the monotonous feel of the constant gunfights, it thematically makes no sense in either game. The gang in Red Dead Redemption 2 is hunted by law and must keep a low profile, but a shootout in every small town and settlement is really going to go against that. The same can be said for Michael and the others in GTA 5because shooting someone at every corner will certainly not ensure you last long.

As open-world gaming evolves in significant new ways, you have to wonder what Rockstar is going to do to advance its design formula. games like The Witcher 3 and breath of the wild make their main story unique and constantly provide interesting new segments to play through. Open world games have grown by leaps and bounds since the release of GTA 5and Red Dead Redemption 2 is proof that Rockstar is struggling to evolve in the same way. Yes GTA 6 really got delayed to re-evaluate the design of the main mission, this may actually be a good thing.